
Juicer
Client: Personal Project
Year: 2017/2020
Location: Rochester, NY
Client: Personal Project
Year: 2017/2020
Location: Rochester, NY
The juicer brings
brutalist architecture
to the countertop as
a centerpiece.
















PROTOTYPES
The juicer was an exercise in rapid
prototyping and form development
to create a display worthy juicer.
Early prototypes explored a variety
of ways that juicing could take
place from hand reamers to using
levers to crush the fruit.
I settled on an iteration that left the hands
at comfortable angles and didn’t stress the wrists. This form allowed he juice to cascade off the lip and into a cup.
at comfortable angles and didn’t stress the wrists. This form allowed he juice to cascade off the lip and into a cup.






FORM
Emotionally, I wanted to convey
both peace and power. That this
juicer could stand on its own, but
also be unnoticed. For this quality,
I drew inspiration from brutalist
architecture. Honesty in materials,
function in form, and an almost
lack of Design. I wanted a form that
captured light in a unique way, with
prominent lines and defined face
shifts.

SIMULATION
The initial prototypes didn’t work well, the juice went
everywhere, so I brought the model into Blender
where I used fluid simulations to refine the form
further. This allowed me to make changes to the
model and immediately see the results. tested many
iterations before finding a form that captured the juice
and let it cascade properly.

